SCRIPTED FROM SCRATCH↗Pickaxe Farm
A full-project example of my Roblox scripting work, built from scratch. A closer look at how individual systems come together in a playable game.
Play on Roblox ↗Thoughtful ideas. Playable worlds. Details that make a difference.
Explore eight years of bringing Roblox projects to life.
Explore the games I’ve worked on, the ideas behind them, and the details that bring each experience to life.
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SCRIPTED FROM SCRATCH↗A full-project example of my Roblox scripting work, built from scratch. A closer look at how individual systems come together in a playable game.
Play on Roblox ↗
SYSTEMS & LIVE OPS↗Core systems and live-ops contributions, including work on flight, voxel destruction, and combat within the existing project.
Play on Roblox ↗
Codebase rework and programming across existing gameplay systems and features.

Core-system development and live ops, supporting gameplay features and ongoing updates.

Programming contributions for a live-ops update, working alongside the existing development team.

Core gameplay systems and live ops, supporting the game through ongoing updates.
Game-wide visits and player counts cover the listed original and contribution projects, not visits personally generated by me. Each experience is counted once. Historical peak: Paint To Hide, July 2, 2026, tracked by Rolimon’s. My role is described on each project.
From a focused mechanic to the foundations of a game, I work across the scripting side of Roblox development.
Abilities, hit detection, cooldowns, movement, NPC behaviour, and gameplay loops.
Inventories, currencies, shops, progression, and persistent player data.
Client/server systems, remote security, performance work, and existing codebase reworks.
Scripting supplied interfaces and assets, integrating features, and maintaining live games.
I’m a Roblox developer with over eight years of scripting experience across combat games, simulators, tycoons, and FPS projects.
Contributed to games with 326.9M combined visits, including a title that reached 50,992 concurrent players.
I’ve worked on original projects and contributed to established games, from reworking gameplay code to developing core systems and supporting live updates.
View my extended portfolio ↗Tell me about your game, what’s already built, and the systems you need. Availability depends on scope.